1. Teach Letters and Numbers
There are a variety of apps and software that can help children with early literacy concepts and early math concepts. For example, our Shine-2 Software has two Explorations that help children gain early math and literacy skills. From letter recognition and letter sounds to counting, sorting, and grouping, Literacy Bubbles and Math Bubbles are fun learning opportunities and engaging digital experiences for children. Our Shine-2 Software is included with all of our Shine-2 Hardware. Alive Studios also offers several software packages that use augmented reality to help children develop their literacy and math skills.
2. Promote Active Play
Promote active play in your classroom by using software that allows student's bodies to be a apart of the game. For example, try downloading software that requires children to move around to achieve certain goals in the game while learning an important lesson. With technology, children can learn while they play!
3. Learn About Animals
Encourage children to use technology to read about animals and watch informational videos that are developmentally appropriate for their age group. You can also use the Shine-2 Software on our Shine-2 Tablet and other Shine-2 Hardware to learn about the anatomy of various animals. Children can paint over animal X-rays with their fingers to see what animals look like on the outside or paint away the animal's exterior to see its inner anatomy.
4. Encourage Creativity
Technology provides many opportunities for children to be creative. Encourage children to use drawing programs and apps to start with, and then bring in other types of technology. Have children take a picture and edit it, make a short video and help post it to the classroom blog, or do similar activities that require technology.
5. Develop Digital Literacy
Technology provides many opportunities for children to be creative. Encourage children to use drawing programs and apps to start with, and then bring in other types of technology. Have children take a picture and edit it, make a short video and help post it to the classroom blog, or do similar activities that require technology.